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Wednesday, April 15, 2026

Classes and objects in Java.

 


In Java, Classes and Objects are the fundamental building blocks of Object-Oriented Programming (OOP). Think of it like the relationship between a blueprint and a house.


1. What is a Class?

A Class is a template or a "blueprint" for creating objects. It defines what data the object will hold and what it can do. It doesn't occupy memory space itself; it just describes the structure.

A class consists of two main components:

  • Fields (Attributes): Variables that represent the state/properties (e.g., color, model).

  • Methods (Behaviors): Functions that represent what the object can do (e.g., accelerate, brake).


2. What is an Object?

An Object is an "instance" of a class. When you create an object, you are bringing that blueprint to life. Unlike a class, an object occupies memory.

You can create multiple objects from a single class. For example, if the class is Car, the objects could be myTesla and yourFord.


3. The Code Example

Here is how you define a class and then create an object from it in Java:

Java

// The Blueprint (Class)
class Dog {
String breed;
int age;

void bark() {
System.out.println("Woof! Woof!");
}
}

public class Main {
public static void main(String[] args) {
// Creating an Object (Instance)
Dog myDog = new Dog();

// Accessing attributes
myDog.breed = "Golden Retriever";
myDog.age = 3;

// Calling a method
myDog.bark();
}
}

4. Key Differences

FeatureClassObject
DefinitionA template for creating objects.An instance of a class.
MemoryDoes not allocate memory when defined.Allocates memory when created.
ExistenceLogical entity.Physical entity.
How many?Declared only once.Multiple objects can be created from one class.

5. The new Keyword

To create an object in Java, we use the new keyword. It performs three vital steps:

  1. Declaration: Dog myDog associates a variable name with an object type.

  2. Instantiation: The new keyword creates the object.

  3. Initialization: The new keyword is followed by a call to a Constructor, which sets up the initial state of the object.

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